Embedding Scratch in the Classroom by Stamati Crook was published
as a paper in the International Journal of Learning and Media Vol. 1, No. 4, Pages 17-21
The Scratch programming environment is a computer programming language designed for 8-12 year old children to learn how to program and create multimedia applications and games with ease. This paper documents one example of using Scratch in the classroom as part of the ICT curriculum for children aged 7-8 years in a primary school in the UK. A case is made for Scratch becoming a core element used to teach digital literacy in schools to extend the ICT curriculum beyond the teaching of basic office skills and to offer a creative environment to empower the child to program the computer. The case for Scratch is extended to a possible role in embedding the use of computers in the classroom and throughout the curriculum as part of everyday class activities.