References

Buckingham, D. (2007). Beyond Technology: Children’s Learning in the Age of Digital Culture. Polity Press.

Crook, S.J. (2009). Scratch Lesson Plan. http://scratch.redware.com. Redware Research Limited.

Monroy Hernández, A. and Resnick, M. (2008). Empowering kids to create and share programmable media. Interactions, March-April 2008.

Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. Basic Books.

Shaffer, D. (2008). How Computer Games Help Children Learn. Palgrave Macmillan.

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